Make Buildings Translucent When Walking Behind Them
This is probably a very tricky thing, but could the region of a building that I am walking behind be made translucent? It would be helpful to see my current location, as well as Mission Givers and even other players who are behind buildings.

We finally found a workable solution and will be including it in the next update!
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This is something we've been looking at off and on. We've actually got a ticket on our board for this exact thing that's around a year old. Unfortunately, we haven't found a solution that doesn't kill performance to this point. The search continues...
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Thanks! We plan to implement a way to see behind buildings and other large objects. The trick is doing it without causing a major game performance issue.
We'll fix this issue soon.
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VirtualJohn commented
It'd be nice to see the flying pig hiding behind buildings too, especially as the city fills up.
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Animatic commented
Perhaps make it such that you can rotate the world in isometric rotations? Then you need to have to make re-renders for the exterior decorations? Or just indicate something being behind an object by rendering a question mark on that location (similar to how dots represent other players on minimap) and render a clickable arrow icon to be able to enter other buildings behind a building.