[ANIMATION] Have character animations (both auto and manual)
Have several character animations:
-sitting (to indicate AFK)
-waving (to greet)
-running (in case of faster way of moving forward)
-hands up (for missions)
Make it such that when you type /hi or /hello it says hi or hello but waves it hand.

This is something I would have liked to have done, but technical limitions sometimes force tradeoffs. Since we have lots of different customization options (nearly 100,000 different combinations and growing), and since this is a 2D game, this simply isn’t feasible. Every single animation step you see is a pre-rendered image, not a 3D model that can have animations applied to it in real-time. So, we had to make the decision to stick with a large number of customizations and decrease the number of animations. Thanks for the idea!
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Although we can't add on to the spritesheets, we do have plans for a system for characters or npcs to show some kind of activity or emotion.
Things like exclamation marks over the characters' heads, etc. We want npcs to show a little personality when hitting jackpots or stepping on garbage in your casino.
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Animatic commented
Oh I see, thanks for the feedback!
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The issue actually isn't with the initial work involved in making and rendering all of the animations. The issue is that we have to load an enormous amount of data into memory, which is never a good thing. We are already pushing things to the limit, and adding more animations would really hurt the frame rate. Browsers are getting better all the time, so this limitation may be lifted in the future.
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Animatic commented
I figured each item was pre-rendered separately therefore the applied animation can be "stock" like a "moving pants" when walking? But indeed it involves more work initially. Too bad you can't sit to indicate AFK :( Would have been nice, oh well ;-)