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GoldFire

Create an account on our official feedback forum to directly communicate your ideas and bugs to the developers! Please submit ideas/bugs with as many details as possible (screenshots are often helpful too). Please also vote on other ideas that you like, as this allows us to see what the community finds most important. If an idea has already been submitted, don’t create another entry, but rather vote for the current one and post a comment.

368 results found

  1. List of current bugs

    When collecting an exopart that's out of range, it's said that our cargo is full.

    Sometimes, probably when coliding with the base but not sure, the fast travel will roll back, despite the timer still being reset to 10 mins.

    On a mine with 3 or more monsters, when attacking the first one, others will move toward us. If then attacking a moving ennemy, others will no longer attack and get back to their initial position.

    When someone attacks a mine (collecting or killing monsters) that is too fast regenerating (means he keeps attacking for long) and then another one…

    3 votes
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    2 comments  ·  Exocraft  ·  Admin →
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    Thanks so much for this detailed information. We will get to work on these bugs. Some questions:

    “When collecting an exopart that’s out of range, it’s said that our cargo is full.” By this, do you just mean the gauge flashes red? Or does it say cargo full somewhere?

    “1, 2, 3 and 4 shortcuts (drone type selecting) doesn’t work with &, é, " and ‘, meaning you have to be in capslock." I don’t understand this one, can you explain in more detail?

    “When attacking a mine, if monsters from another mine are too close they’ll come attacking your drones too, but not everytime.” This sounds like the expected behavior, unless I’m missing something.

    “When ennemies spawn, there’s a window of about 6 seconds during we can attack them without being attacked back.” Just FYI this one is by design.

    “When an ennemy is moving, he attacks from his…

  2. chinese localization

    chinese localization

    1 vote
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    0 comments  ·  Exocraft  ·  Admin →
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  3. block weardowns

    remove block weardown or a 'credit only' repair

    1 vote
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    0 comments  ·  Exocraft  ·  Admin →
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  4. Ideas for Exocraft

    I posted this in a forum, but it was suggested that I post this here, so here it is:

    1. Gems need to be more common. If there are parts that cost up o 100 gems, there is no way i could buy that, and i will be progressing very little in this game. I suggest making the gem drop rate for each wreckage somewhere around 3-5, instead of up to 3, so player won't be bored to death, and so the grind won't be as tedious.

    2. Make an option to personally give players gems/credits. I think there is an option…

    3 votes
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    1 comment  ·  Exocraft  ·  Admin →
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  5. PVE

    i think adding some sort of PVE boss style event would be a great addition to exocraft

    4 votes
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    We definitely have some features like this planned :) Our focus has mainly been on working out bugs and other tweaks to the gameplay, but once that is all smoothed out (and we are getting close) then we’ll switch focus back to adding new features such as this.

  6. Sandcrawler Creature!

    Sand-crawler creature! That nasty monster roaming small area and attacking nearbly exorcraft with his tentacles. Able to cut-off your modules. Drops randomly 1-4 Red gems. Limited to map up to 2-3, long respawn.

    1 vote
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    0 comments  ·  Exocraft  ·  Admin →
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  7. Medal Rewards

    I think you need to get some rewards for completing the medals like some red gems becouse you dont get them often

    1 vote
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    1 comment  ·  Exocraft  ·  Admin →
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  8. A convenient way of seeing drone levels

    What about making a drone menu show drone's levels without you having to manually click on their icons?
    Thanks!

    4 votes
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    1 comment  ·  Exocraft  ·  Admin →
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  9. Re-Balancing

    Hi.

    It's me again.

    I really like the most recent update as Introducing a new currency and increasing the crystal drop rate.
    But it's more out of balance than before..
    Well, even if its more frustrating than before I created a huge excel-table AGAIN so I can tell you some real world ingame numbers:
    Gems/Mine is at 0.238
    Crystals/Mine is way above 2k
    While a mine takes about 1,76s to kill, it will take ~2100 Mines to upgrade my cargo bay (from lv 6-7; that shouldnt be a high-end level, even level 10 players should have cargo bays at this…

    4 votes
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    1 comment  ·  Exocraft  ·  Admin →
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  10. 1v1 wars

    not just 2v2 wars for exocrafts

    3 votes
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  11. Exocraft - Team Races - Banner announcement when 3 people waiting in queue to start a race

    Is it possible to have a banner go across the screen with there are 3 people in queue for a team race (sort of like when storm is coming). This would - remind folks that there are team races that can be played, minimize wait time for races to start, and allow follow folks the chance to try a team race immediately after they see that banner. This could really help folks try out the mini game - which is lots of fun.

    1 vote
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    planned  ·  0 comments  ·  Exocraft  ·  Admin →
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  12. More Rockets = More speed

    The more rockets you add, the faster your ship.

    4 votes
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  13. [Exocraft] provide possibility to inspect state of equipped ship parts in the field

    I'd like to inspect the state of my equipped ship parts when I'm out in the field. Right now, I can only guess based on its color and animation. Maybe have a new tab besides the 'C'-menu? Or a health bar when I'm hovering over the part with my mouse?

    1 vote
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    1 comment  ·  Exocraft  ·  Admin →
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  14. Buff

    Increase the payout from the crystal market and you could add ship mounted guns

    1 vote
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  15. Shop (money) bugs [IMPORTANT]

    When buying a part, before placing it, if upgrading it until we have almost no money or red cristal left, and then accepting the placement (or deplacing), we can reach negative money or red cristals. If reaching negative money, it wont let us quit the hangar, but we can get to negative red cristals and leaving. http://prntscr.com/jcrc90

    When opening the hangar, if placing a part that was in our storage and then upgrading or repairing it and puting it back in the storage, leaving the hangar will actually make us pay for the changes without asking confirmation.

    3 votes
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  16. Alternative Credit/Crystal making

    Alternative Methods of making credits while playing the game that don't involve taking damage. Needless to say it takes only a few bad runs and you're perma broke and your account might as well be bricked at that point.

    1 vote
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    1 comment  ·  Exocraft  ·  Admin →
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  17. Guardian Aggression

    For the Guardians: I suggest making them passive if drones are attacking some other mine; sometimes two mines close together will have guardians attack even though they aren't guarding the mine being attacked

    4 votes
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  18. Player Issue List

    Player Issues
    • Invisible enemies
    • Not enough crystals from small mines/salvage ships (Usually go negative with drone repairs)
    • There should be a significantly higher chance to get an exopart from salvage ships – Would make people actually use them
    • The overall crystal economy of the game needs to be increased – all across the board increase in crystals drops, from small to high. The percentage of times you hit big should go up.
    • The big clusters of guardians are too difficult to kill, everyone will avoid them. If this is where all the big loot drops…

    4 votes
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  19. Way point glitch

    This isn't an idea, this is just 'feedback' on what the game is putting me through right now. I have completed the whole tutorial, twice, and yet it still isn't giving me the option to set a way point in the top right of the screen, I honestly don't know what to do with this.

    1 vote
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    1 comment  ·  Exocraft  ·  Admin →
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  20. Resource Conversion

    It would be nice if there was a feature in Exocraft that allows you to convert Credits into Gems, the same way Gems can be converted into Credits.

    1 vote
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