List of current bugs
When collecting an exopart that's out of range, it's said that our cargo is full.
Sometimes, probably when coliding with the base but not sure, the fast travel will roll back, despite the timer still being reset to 10 mins.
On a mine with 3 or more monsters, when attacking the first one, others will move toward us. If then attacking a moving ennemy, others will no longer attack and get back to their initial position.
When someone attacks a mine (collecting or killing monsters) that is too fast regenerating (means he keeps attacking for long) and then another one come and kill everything, the one that has been doing little or no damage (because of regeneration) will get significantly more cristals than the one that did all the job.
Sometimes, when flying toward ennemies and then fleeing, the ennemies will still fire even not being in range to. The bullets do no damage though.
If you don't move at all and a mine spawns on you, monsters wont attack you. Not sure if it's intended.
Cristals being thrown on the floor and collected by anybody else are partially still shown (display bug, fixed by reloading).
1, 2, 3 and 4 shortcuts (drone type selecting) doesn't work with &, é, " and ', meaning you have to be in capslock.
Sometimes when killing an ennemy (not even fast), it will still be shown even being dead. It wont attack nor regenerate allies, but you can make your drones attack him. Destroying the mine fixes. Same bug with some exopart on the ground, already being collected but still shown.
Sometimes the map goes empty, ennemies disapear and you fly in an endless nothingness. But in fact they're still here and hiting you. If it happens to you, I suggest fastly reloading or fast travel to the base as soon as you can.
When attacking a mine, if monsters from another mine are too close they'll come attacking your drones too, but not everytime.
When ennemies spawn, there's a window of about 6 seconds during we can attack them without being attacked back.
When an ennemy is moving, he attacks from his arrival position, which makes it difficult to avoid.

Thanks so much for this detailed information. We will get to work on these bugs. Some questions:
“When collecting an exopart that’s out of range, it’s said that our cargo is full.” By this, do you just mean the gauge flashes red? Or does it say cargo full somewhere?
“1, 2, 3 and 4 shortcuts (drone type selecting) doesn’t work with &, é, " and ‘, meaning you have to be in capslock." I don’t understand this one, can you explain in more detail?
“When attacking a mine, if monsters from another mine are too close they’ll come attacking your drones too, but not everytime.” This sounds like the expected behavior, unless I’m missing something.
“When ennemies spawn, there’s a window of about 6 seconds during we can attack them without being attacked back.” Just FYI this one is by design.
“When an ennemy is moving, he attacks from his arrival position, which makes it difficult to avoid.” Can you explain this in more detail?
-
Okay, I see what you mean.
We will look into what we can do for French keyboards. We do not have one around for testing, but I assume we can find a solution.
The guardians attacking you isn't really a bug, but I can see how it would be confusing. The way it is set up is such that if you are in range of any entity in the outpost, you are in range of all of them. So if one guardian can hit you they all can, but also you can hit all of them as well. If you move out of range of all entities, they will not be able to hit you.
Thanks again for your detailed feedback. This is really helpful for us to improve the game.
-
Ether commented
The 'cargo is full' were just a bug that was fixed in yesterday's patch (the message from the tutorial saying that my cargo is full were displayed everytime it was, like I had it everytime I walked on a cristal with a full cargo, pretty annoying but everything is ok now) si I guess it just glows red now, without noticing the player.
For shortcuts I mean in french keyboard, the 1, 2, 3 and 4 keys are not the regular use for these keys, it's the symbols above, we have to use the capslock to actually hit 1 2 3 and 4.
You're not missing anything, ok then !
Sweet holy 6 seconds B)
So when the ennemy is moving, he's at a certain position. He could not be in range to attack us, for example. But he does attack, because it counts his ARRIVAL position, which is in range. They usually move toward us, so it's not that a big deal, unless they're attacking our drones (which they usually do, I never saw someone hitting mines without drones but heh everything's possible ?).
Example : I fly toward a mine, with 3 big monsters. I kill the first one, and during this time the other ennemies are coming toward me, already hitting me even not being close. I want to escape them, cause they came toward me only to hit my drones, and got me because I was in the middle, but I don't know where to go, because I don't know already from where they're hitting ! I could go where they were at their first position, indeed, assuming they wont be there cause they moved from this place... but it's not intuitive.
And the opposite is true, also, we could be just close to a moving ennemy that doesn't attack us because he was moving toward our drones at the other edge of the mine. And he's attacking them while being just next to us, before arriving next to the drones.
Sorry if my explanations are messy, I try not to !